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Starmade shield capacitor
Starmade shield capacitor








starmade shield capacitor

Larger ships could still fit smaller-classed turrets if desired, and a Medium could probably manage a few Large turrets or even one XXL, if desired. Medium-sized ships with Medium turrets would be great all-rounder, jack-of-all-trades ships (which they already are now). Medium turrets would be the most versatile, easily hitting Medium through XXL ships from a respectable distance, and doing quite well against Small ships too, since the extra damage and range would mitigate the accuracy loss.

#Starmade shield capacitor upgrade

Tiny turrets would fit on ships with 1-2 upgrade slots, Small would fit on ships with 3-4, Medium 5-6, XL 7-8, and XL 9-10+. Tiny, Small, Medium, Large, and XL would be a good range. This is realistic, logical, and most importantly allows for much more nuanced gameplay and specialization within a fleet, because then gigantic ships would be unable to effortlessly evaporate tiny ships by the fistful, allowing smaller ships to perform roles other than being cannon fodder. Conversely, smaller turrets would have a progressively easier time hitting progressively larger ships. Larger turrets would deal more damage and have a longer range, but would gyrate more slowly (unless turret-locked, of course) and would also have progressively larger accuracy penalties vs. I am utterly convinced that altering turret stats based on size would dramatically improve Avorion's gameplay. having a corvette sized ship with such miniscule turrets no matte rthe tech level is plain silly. While others have posted similar about scaling the turrets, i'd like to see the same, though only sizing nothing with stats. The other benefit would be cosmetic, allowing ships to have exactly the weapons they should, letting people use weapons that look right for their ship, not only what they happen to find, and for that matter, letting weapons become more parts of ships, not simply things tacked on, fixing the issue of copying ships from other saves or off the internet, and having to always change them to suit the guns you can find. The main benefit of all of this is a further separation of tech level and power, a large ship made only of iron and titanium could easily be made with powerful weapons without having to mount higher tech weapons instead of what it really should be using, bigger low tech weapons. Progression would be done by having different material types allow different weapons, iron would start with only canons and very basic lasers, titanium would get missiles, Naonite would get plasma and better lasers, etc. I'd recommend making hull blocks more useful to keep them being used more, rather then just systems and armor. Projectile weapons would also gain an RoF bonus the closer they where to a magazine large enough to fulfill their point cost, stopping people from putting all their magazines on sticks.īalance would be covered simply by making magazines and capacitor banks have large crew and energy costs, meaning you couldn't have a ship with huge amounts of guns without large amounts of generators and crew compartments as well. These blocks would govern the total points allowed for turrets, with projectile and energy weapons being on different points. Turrets would no longer need systems to have, instead needing special blocks to support them, ammo based turrets would need magazines, which would be explosive when destroyed, energy based weapons would use capacitor banks instead, being functionally the same, but less explosive. Other types of weapons would be effectively the same, but with different menu options. This menu would let you pick any ratio between the thee stats you want, with the sum of these three numbers being governed by the point cost of the turret. RoF is simply the rate of fire of the weapon, and range would be mostly tied to accuracy and the max range you can target things with it. Shell size would then have a submenu for warhead types and shell speed vs warhead size. When placed, you'd configure it through a menu, projectile weapons would have three main stats, shell size, RoF, and range. Fixed weapons, missile tubes, casemates, flex-mounted weapons and all other sorts of things like that would also be built like this as well. This would work pretty simply, there'd be a few turret blocks, each one being one style of turret, different numbers of barrels, firing arcs, armor, etc. I have a simple suggestion, make turrets craftable and scalable. Simply put, turrets aren't very good at the moment, being, at a given tech level, all stuck the same size, and with little variation between them for the early parts of the game.










Starmade shield capacitor